Didactical Game Kit and Method for Teaching Yoga as a Gymnastic Discipline

ABSTRACT

The present invention refers to a kit for a didactical game, to teach yoga as a gymnastic and recreational discipline, and to a game method for teaching using said kit. The kit of the invention comprises a plurality of packs of playing cards or cards with printed human figures in the different postures corresponding to said gymnastic discipline, an inscription with the name of said posture, a reference number, and optionally an indicative sign of the posture lateral symmetry; a pack of playing cards or cards with a printed question on each one referred to said gymnastic discipline or to human health, anatomy, physiology and hygiene aspects, and its corresponding correct answer; a playing surface which comprises, in printed form, a plurality of pathways, made up each of them of a succession of boxes from a start box towards a finish box; a plurality of markers, which comprise pieces to identify each of the players on said board, and a random numbers generator device together with a teaching instructions book of said gymnastic discipline which comprises written instructions and illustrations for the implementation of said postures of said gymnastic discipline, being its pages numbered according to said playing cards or cards reference numbers of said plurality of packs. 
     The invention also refers to a game method which employs the mentioned kit to teach yoga as a gymnastic discipline.

FIELD OF INVENTION

The present invention refers to the teaching of yoga as a gymnastic orrecreational discipline, especially for children, by using a kit toperform a didactical game.

BACKGROUND OF THE INVENTION

Modern society has become aware of the importance of benefits obtainedfrom yoga practice as a gymnastic discipline. Currently, yoga isconsidered as one of the most suitable ways through which it is possibleto achieve tautness and stress relief, and its practice spreadsgradually among the population.

Also, the belief that it is convenient to begin with the practice ofsaid activity since childhood has been generalized, above all ifconsidering that today's life tautness and stress begin to be felt sinceearly ages. Besides learning to stretch, to breathe better and to relax,children who practice yoga intensify their power of concentration andenhance their body posture. This helps them to gradually dominate theirbodies and minds. Since seven years old, they are able to practice themost frequent yoga postures.

Consequently, several ways of approaching the teaching of yoga inchildren have been designed, in order to ease learning and encourage toapproach the different body postures, specially those most demanding.

One of the teaching methods used in children, for several activities, isthe application of didactical games which makes use of their naturalludic tendency towards the development of learning methodologies.

Thus, numerous U.S. patents related to didactical games are known; e.g.U.S. Pat. No. 5,123,653, U.S. Pat. No. 6,142,473, and U.S. Pat. No.6,631,905 for teaching basketball, or U.S. Pat. No. 6,213,781 forteaching speed concept, or several puzzle or memory games, as describedin U.S. Pat. No. 4,089,527, U.S. Pat. No. 6,279,909 B1, U.S. Pat. No.6,886,830 B1, and U.S. Pat. No. 6,966,556 B1.

Furthermore, a teaching yoga game was disclosed in the publishedApplication Number US 2007/0057460 A1, which reveals a yoga gamecomprising a surface or matting for games which is big enough so as tohold a person, with a diversity of printed illustrations showing bodypostures, a pack of playing cards with images and text printed, relatedto body postures and a device such as a “roulette” to sum other actionsrandomly to the postures or numbers in order to displace towards thegame surface.

None of the above-mentioned documents discloses or even suggests theassociation, for a game development, of ludic material together with arequirement of physical skill, and demonstration of theoreticalknowledge about the gymnastic or sportive discipline, and about humanbody, health and hygiene, particularly by means of answers to specificquestions related to the subject.

Additionally, none of said documents considers, nor it is derived fromthem, the possibility of directly linking the game situations with ateaching book, instructions, and printed material containing thediscipline object of the teaching.

Consequently, there is still a necessity to have new yoga teachingmethods, especially for children, which are pleasant, raise interest,and familiarize, and get them into the habit of using bibliographicalmaterial for reference and learning.

SUMMARY OF THE INVENTION

The present invention is intended to satisfy said necessity through agame which permits to provide the initial practice of yoga a stronginstructive sense, being at the same time ludic.

Consequently, the present invention refers to a kit for didactical game,for yoga teaching as a gymnastic discipline, and to a game method forteaching using said kit.

The kit of the invention comprises a plurality of packs of playing cardsor cards with printed human figures in the different posturescorresponding to said gymnastic discipline, an inscription with the nameof said posture, a reference number, and optionally an indicative signof the posture lateral symmetry, i.e. postures which should be performedtwice, towards each of the sides. Each one of the packs is distinguishedby a corresponding color on the back of the playing cards or cards. Thekit of the invention also comprises a pack of playing cards or cardscontaining each a printed question about said gymnastic discipline orabout human health, anatomy, physiology and hygiene aspects, and itscorresponding correct answer, distinguishing said pack by itscorresponding color on the back of the playing cards or cards. The kitof the invention also comprises a playing surface which comprises inprinted form, a plurality of pathways, made up each one by a successionof boxes from a start box to a finish box, being each of the boxescolored with an identical color to the distinctive colors of the packs,and being the boxes colors distributed irregularly throughout thepathways. The kit of the invention also comprises a plurality ofmarkers, which comprise pieces to identify each one of the players onsaid board, and a random numbers generator device together with ateaching instructions book of said gymnastic discipline which compriseswritten instructions and illustrations for the implementation of saidpostures of said gymnastic discipline, being its pages or itsexplanations numbered according to said playing cards or cards referencenumbers of said plurality of packs.

The invention also refers to a game method which employs the mentionedkit for yoga teaching as a gymnastic discipline.

BRIEF DESCRIPTION OF FIGURES

FIG. 1 is a view of an embodiment of the playing cards or cards whichshow individual human figures in several yoga postures, from the kit ofthe present invention.

FIG. 2 is a view of another embodiment of the playing cards or cardswhich show individual human figures in several yoga postures, from thekit of the present invention.

FIG. 3 is a view of an embodiment of the playing cards or cards whichshow human figures in several yoga group postures, from the kit of thepresent invention.

FIG. 4 is a view of an embodiment of the playing cards or cards whichcomprise a question referred to human health, anatomy, physiology andhygiene aspects, and its corresponding correct answer, from the kit ofthe present invention.

FIG. 5 is a view of an embodiment of the playing cards or cards whichcomprise a question referred to said gymnastic discipline, and itscorresponding correct answer, from the kit of the present invention.

FIG. 6 is a view of an embodiment of the playing surface from the kit ofthe present invention, in the form of a board.

FIG. 7 is a view of a teaching instructions book page from the kit ofthe present invention, providing the necessary explanations to performcorrectly the illustrated posture in FIG. 1.

DETAILED DESCRIPTION OF THE INVENTION

In contrast to the above mentioned state-of-art documents, the presentinvention has achieved to combine in a single yoga teaching method, as agymnastic discipline, the learning of body postures through itspractical development, together with the theoretical learning throughthe answer of questions which require conceptual answers, both about thegymnastic discipline and also the human health, anatomy, physiology andhygiene in general, and together with the creation of a habit or customof consulting teaching material printed with written texts, andillustrative figures. All of these educational activities are made upwithin a pleasant and motivating framework, in the form of a gameconsisting essentially of a board, cards, markers, a teachinginstructions book for the gymnastic discipline, and a random numbersgenerator device.

This teaching methodology can be an extremely useful tool in those areaswhere it is necessary or convenient to impart yoga knowledge, forexample at school, in the bosom of the family, or within institutionsrelated to health.

Consequently, the present invention comprises in a general way a kit fordidactical game, for teaching of yoga as a gymnastic discipline,comprising:

-   a. A plurality of packs which comprise each a plurality of playing    cards or cards with printed human figures on their obverse-sides in    the different postures corresponding to said gymnastic discipline,    an inscription with the name of said posture, a reference number,    and optionally an indicative sign of the posture lateral symmetry,    i.e. postures which should be performed twice, towards each one of    the sides; distinguishing each one of the packs of said plurality by    means of a corresponding color on the back of the playing cards or    cards;-   b. A pack which comprises a plurality of playing cards or cards with    a printed question on each referred to said gymnastic discipline or    to human health, anatomy, physiology and hygiene aspects, and its    corresponding correct answer; distinguishing said pack by means of    its corresponding color on the back of the playing cards or cards;-   c. A playing surface which comprises in printed form a plurality of    pathways, made up each of them of a succession of boxes comprising,    on the initial pathway, and intermediate pathways, a plurality of    start boxes, of transit boxes, and of jump boxes to other pathways,    and in the final pathway, a plurality of transit boxes towards a    single finish box, being each one of the boxes colored with an    identical color to the distinctive colors of the packs, and being    the boxes colors distributed irregularly throughout the pathways;-   d. A plurality of markers, which comprise pieces to identify each of    the players on said board;-   e. A random numbers generator device; and-   f. A teaching instructions book of said gymnastic discipline which    comprises written instructions and illustrations for the    implementation of said postures of said gymnastic discipline, being    its pages or explanations numbered according to said playing cards    or cards reference numbers of said plurality of packs.

In an embodiment of the invention, said human figures are individualfigures.

In another embodiment of the invention, said human figures are groupfigures.

In a preferred embodiment of the invention, said indicative sign of theposture lateral symmetry is a horizontal double arrow. This signindicates that the posture should be performed twice, towards bothsides.

In a still preferred embodiment of the invention, said correct answer iswithin a list of possible answers to said question, such as “multiplechoice”.

In a preferred embodiment of the invention, said playing surfacecomprises a folding tabletop game.

In a preferred embodiment of the invention, said random numbersgenerator device is a set of one or several dices.

In another preferred embodiment of the invention, said random numbersgenerator device is a spinning device such as roulette or teetotum.

In still another preferred embodiment of the invention, said randomnumbers generator device is an electronic device.

In a preferred embodiment of the invention, the instructions bookexhibits the pages or explanations numbered according to said referencenumber contained in said playing cards or cards, which enables animmediate access to specific instructions about the posture to beperformed.

Another object of the present invention is to provide a didactical gamemethod for teaching yoga as a gymnastic discipline, comprising:

-   (a) Arranging a playing surface which comprises, in printed form, a    plurality of pathways, made up each of them of a succession of    boxes, comprising, on the initial pathway, and intermediate    pathways, a plurality of start boxes, of transit boxes, and of jump    boxes to other pathways, and in the final pathway, a plurality of    transit boxes towards a single finish box, being each of the boxes    colored with one of a plurality of colors, and being the boxes    colors irregularly distributed throughout the pathways;-   (b) Arranging the following playing cards or cards packs facing    down:    -   a. A pack which comprises a plurality of playing cards or cards        with a printed question on each one referred to said gymnastic        discipline or to human health, anatomy, physiology and hygiene        aspects, and its corresponding correct answer; distinguishing        said pack be means of a color on the back of the playing cards        or cards which is identical to one of the colors of said box;    -   b. A plurality of packs which comprise each of a plurality of        playing cards or cards with printed human figures on their        obverse-sides in the different postures corresponding to said        gymnastic discipline, an inscription with the name of said        posture, a reference number, and optionally an indicative sign        of the posture lateral symmetry, i.e. postures which should be        performed twice, towards each one of the sides; distinguishing        each pack by means of a color on the back of the playing cards        or cards which is identical to one of the colors of said boxes;        -   in such a way that there are arranged at least as many packs            as colors encompass said pathways boxes of the playing            surface;-   (c) Arranging a marker, which comprises an identification piece, for    each of the players on said board, in any of the start boxes chosen    by each player, from one of said pathways of said playing surface;-   (d) For each player, by turn, generating a number by means of a    random numbers generator device, preferably between 1, and 6, moving    the marker forward through the pathway a quantity of boxes equal to    the number obtained;-   (e) Selecting a playing card or card from the pack whose color    corresponds to the color of the box where the marker is situated;-   (f) If the playing card or card selected by the player corresponds    to the ones containing a human figure in gymnastic posture, the    player will mimic said gymnastic posture by consulting, if desired,    a teaching instructions book of the gymnastic discipline which    comprises written instructions and illustrations for the    implementation of said postures of said gymnastic discipline, being    its pages or explanations numbered according to said playing cards    or cards reference numbers of said plurality of packs;-   (g) If the playing card or card selected by the player corresponds    to the ones containing a question referred to said gymnastic    discipline or to human health, anatomy, physiology and hygiene    aspects, and its corresponding correct answer, the player will give    said card to another player for reading said question, and verifying    the correct answer;-   (h) If the result of stage (f) or stage (g) is positive, i.e. if the    proof is passed, the player will leave his/her marker on the    corresponding box until a new turn arrives, otherwise, he/she will    move back the marker up to the box where its was previously    situated;-   (i) Repeating successively stages (d) to (h) on the initial pathway    until situate his/her marker in any of the jump boxes designed for    the passage towards the following pathway;-   (j) repeating stages (d) to (i) again in the following pathways    until some player be able to situate his/her marker on the finish    box of the final pathway, which player will be designated as winner    of the game.

An aspect which differentiates fundamentally between this aspect of theinvention and the above-mentioned documents, in particular in the gamemethodology, lies in that the game participants of the present inventionhave no a single path to arrive to the final box but they are able tochoose among different options which lead to that box; in addition tochoosing the beginning box from where they will begin to play.

In a preferred embodiment of this aspect of the invention, it isenvisaged the incorporation of a game coordinator, who is notparticipating as a player but as a guide and instructor.

On stages (f), and (g) already mentioned, the coordinator checks thecorrectness of the postures developed while performing the teaching fromthe instructions book, and also checks the correctness of the answersgiven to the questions of the corresponding playing cards.

In a preferred embodiment of the invention, the game ends with anadditional stage in which all of participants perform a joint activityreferred to as “Sun Salutation”, which consists of the continuousperformance of a series of exercises in a dynamic way.

DETAILED DESCRIPTION OF THE FIGURES AND ILLUSTRATIONS

The invention will be described now in a more detailed manner, and byway of example based on the attached figures, which show severalpreferred embodiments of same, which shall be construed as anillustration only, and in any way as limiting of the scope of thepresent invention.

FIG. 1 is a view of a playing card or card 1 from the kit of the presentinvention, in a preferred embodiment, which comprises a human figure 10in an individual gymnastic posture. The playing card or card 1 comprisesalso an inscription 20 with the illustrated posture designation, areference number 30 which links directly to the page or instructionsbook explanation number which teaches said posture, and an indication 40of the posture lateral symmetry, i.e. that it should be performed twice,towards both sides.

FIG. 2 is a view of another playing card or card 1 from the kit of thepresent invention, in another preferred embodiment, which comprises ahuman figure 10 in another individual gymnastic posture. The playingcard or card 1 also comprises an inscription 20 with the illustratedposture designation, and a reference number 30 which links directly tothe page or instructions book explanation number which teaches saidposture.

FIG. 3 is a view of another playing card or card 1 from the kit of thepresent invention, in even another preferred embodiment, which comprisesa pair of human figures 10 in group gymnastic postures. The playing cardor card 1 also comprises an inscription 20 with the illustrated posturedesignation, and a reference number 30 which links directly to the pageor instructions book explanation number which teaches said posture.

FIG. 4 is a view of a playing card or card 2 from the kit of the presentinvention, in a preferred embodiment, which comprises a question 41referred to human health, anatomy, physiology and hygiene aspects, and alisting 42 of possible answers among which there is highlighted, e.g.,in bold or capital letters, the correct answer 43.

FIG. 5 is a view of another playing card or card 2 from the kit of thepresent invention, in another preferred embodiment, which comprises aquestion 44 referred to said gymnastic discipline, and a listing 45 ofpossible answers among which there is highlighted, e.g., in bold orcapital letters, the correct answer 46.

FIG. 6 shows a view of a board 3, as a preferred embodiment of theplaying surface from the kit of the present invention, which exhibitsprinted both pathways, referred to as External Path 51, and InternalPath 52, which comprise a plurality of start boxes 53, referred to as“Beginning” to begin the game, a plurality of boxes 54 for development,and course of the game based on four basic colors randomly distributed,a plurality of boxes 55 referred to as “Jump” to the passage from theexternal path 51 to the internal path 52, a plurality of boxes 56 forgroup exercises, and a final box 57, a finish box, designated with theterm “Om”.

FIG. 7 shows a view of an example page of the teaching instructions bookfor the gymnastic discipline, which provides the necessary explanationsto perform properly the posture illustrated in FIG. 1. In said FIG. 7,the reference 4 shows a book page, which includes on top an inscription20 with the illustrated posture designation by means of several humanfigures 10. The explanation or detailed instructions 60 relating the wayto perform the posture are included on the footer. The reference 30shows the assigned number to said explanation or instructions, whichmatches in this case with the reference 30 on FIG. 1.

In order to illustrate the invention even in a more detailed way, it ishereinafter provided, only with illustrative purposes, an example of apreferred embodiment of the kit, and that of the didactical game methodfor teaching yoga of the present invention, referencing to the describedfigures.

Example

Composition of the kit of the present embodiment example: a tabletopgame 3 of FIG. 6, a dice (not shown), four tokens as the gameparticipants markers (not shown), fifty-four cards with illustrations ofyoga postures such as on FIGS. 1, and 2, twelve cards with illustrationsof yoga group exercises such as on FIG. 3, sixty cards which comprisequestions about yoga, health, and nutrition such as on FIGS. 4, and 5,four cards boxes (not shown), and an instructions book (not shown)containing the detailed instructions, and explanations of each posture,with the pages numbered according to the cards reference numbers withillustrations.

Game Development: The game objective is to move along the board pathsachieving the goals arising from the cards, until arriving at the finalbox, referred to as OM. The first participant to arrive to that finalbox will be the winner, and the game is over.

Before starting the game, the board 3 is placed in position, the playingcards and cards packs are placed facing down, and each participantchooses a token (marker) which is placed on some of the Beginning boxes53 of the External Path 51.

In a game arrangement, a coordinator is designed, preferably an adult oranother person who is not participating in the game, and who will guidethe participants for them to properly perform the postures, referred toas asanas, with the aid of the instructions book. The presence of thecoordinator is optional, and in another game arrangement, theparticipants can play alone.

In a preferred form, the youngest participant is the first one to start,who throws the dice, and moves forward his/her token by the ExternalPath 51, in a clockwise direction as many boxes as the dice indicates.Then he/she picks up a card of the box color where the token arrived,and performs the activity indicated on it.

If it is a card of the pack containing the questions, it is handed in tothe coordinator who reads the question in a loud voice, and the possibleanswers listing. The correct answer will be highlighted in bold orcapital letters.

If it is a card of the packs containing postures, the participant mustmimic the posture (asana) indicated under the coordinator's supervision,who consults the detailed sequence in the instructions book. Once theposture is achieved the participant must remain performing it during 15seconds.

In case the number of players is greater than four, they willparticipate as a team, and not individually, thus all the team membersshould perform the posture at the same time. The proof will beconsidered passed provided that all the members have achieved the goal.

If the proof is passed by the participant, he/she will remain in thatbox; if it is not, he/she comes back to the box where he/she was beforethrowing the dice, and waits for his/her next turn.

The participant being on the left continues the turn, and so on.

If a participant's token (marker) falls in some other box 53 referred toas Beginning, he/she remains in said box, and does not perform anyactivity until his/her next turn.

If all the cards were used, and the game continues, they are given a newshuffle, and placed once again facing down.

In the pathway there are three boxes 56 referred to as Group Box throughwhich the participants must pass mandatorily to be able to access to thenext stage (Internal Path). To reach a Group box 56 it is not necessaryto obtain the exact number with the dice, it is enough to get out thesame or a greater number.

When a participant reaches or passes by a Group box 56, he/she placeshis/her token in this box, and gets out a card with the colorcorresponding to the group activities postures; all of the players mustperform at the same time the indicated activity on it. Once the exerciseis finished he/she must retain the card.

All of the group exercises are performed in pairs. If there are an oddnumber of players, the participant who has no pair waits seated whilethe rest perform the exercise. Then, they will alternate during the restof the cards, so that everyone had to wait only once.

In order to access to the Internal Path 52, and be able to get nearer tothe final box OM 57, the participant must have obtained the three cardswith group exercises, and have reached to some of the Jump 55 boxes inthe External Path 51. In case of falling on some Jump 55 box in theExternal Path before having obtained the three cards with groupexercises, the participant remains in the box without performing anyother activity until his/her next turn.

In order to reach a Jump 55 box in the External Path 51 it is notnecessary to get the exact number with the dice, it is enough to get outthe same or a greater number. Once in the box, the participant gives thethree cards to the coordinator, places his/her token in thecorresponding Jump 55 box in the Internal Path 52, and waits for his/hernext turn.

In the Internal Path 52 the participant is able to move in anydirection, but he/she can not move forward, and move backward in thesame game turn. At this stage, the participants continue achieving thegoals indicated on the cards.

In order to get to the OM 57 box the participant must get the exactnumber with the dice. Otherwise, he/she continues moving his/her tokenby the Internal Path 52 boxes until obtaining the exact number.

The first participant who arrives to the OM 57 box will be the winner.As a final activity, all the players must perform the exercise: “SunSalutation” obtaining the explanation which lies on the instructionsbook, and the game is over.

Having thus described and illustrated the present invention, variousmodifications, and variations based on the present invention and on thecommon knowledge in the technique will be apparent to those skilled inthe art. Among these said variations, it is considered the possibleapplication of the kit, and game method for teaching other gymnastic orsportive disciplines which involve the exercising of predeterminedpostures or poses. Also, there are being envisaged embodiments of thegame, and methods of the game performed in an electronic way, withvideogame softwares, which display, e.g. images of a virtual board in ascreen, of virtual playing cards or cards, and of teaching texts in avirtual way. All of said modifications, and variations will fall withinthe scope and spirit of the present invention.

1. A kit for a didactical game, to teach yoga as a gymnastic discipline,the kit comprising: (a) A plurality of packs which comprise each of aplurality of playing cards or cards with printed human figures on theirobverse-sides in the different postures corresponding to said gymnasticdiscipline, an inscription with the name of said posture, a referencenumber, and optionally an indicative sign of the posture lateralsymmetry, i.e. postures which should be performed twice, towards eachone of the sides; distinguishing each one of the packs of said pluralityof packs by means of a corresponding color on the back of the playingcards or cards; (b) A pack which comprises a plurality of playing cardsor cards with a printed question on each one referred to said gymnasticdiscipline or to human health, anatomy, physiology and hygiene aspects,and its corresponding correct answer; distinguishing said pack by meansof its corresponding color on the back of the playing cards or cards;(c) A playing surface which comprises in printed form a plurality ofpathways, made up each of them of a succession of boxes comprising, onthe initial pathway, and intermediate pathways, a plurality of startboxes, of transit boxes, and of jump boxes to other pathways, and in thefinal pathway, a plurality of transit boxes towards a single finish box,being each one of the boxes colored with an identical color to thedistinctive colors of the packs, and being the boxes colors distributedirregularly throughout the pathways; (d) A plurality of markers, whichcomprise pieces to identify each of the players on said board; (e) Arandom numbers generator device; and (f) A teaching instructions book ofsaid gymnastic discipline which comprises written instructions andillustrations for the implementation of said postures of said gymnasticdiscipline, being its pages or explanations numbered according to saidplaying cards or cards reference numbers of said plurality of packs. 2.A kit according to claim 1, wherein said human figures are individualfigures.
 3. A kit according to claim 1, wherein said human figures aregroup figures.
 4. A kit according to claim 1, wherein said indicativesign of the posture lateral symmetry is a horizontal double arrow.
 5. Akit according to claim 1, wherein said correct answer is within a listof possible answers to said question.
 6. A kit according to claim 1,wherein said playing surface comprises a folding tabletop game.
 7. A kitaccording to claim 1, wherein said random numbers generator device isselected from dices, roulette, teetotum, or electronic device.
 8. A kitaccording to claim 1, wherein the instructions book exhibits the pagesor the illustrations numbered according to said reference numbercontained in said playing cards or cards.
 9. A didactical game methodfor teaching yoga as a gymnastic discipline, the method comprises: a.Arranging a playing surface which comprises in printed form, a pluralityof pathways, made up each of them of a succession of boxes, comprising,on the initial pathway, and intermediate pathways, a plurality of startboxes, of transit boxes, and of jump boxes to other pathways, and in thefinal pathway, a plurality of transit boxes towards a single finish box,being each of the boxes colored with one of a plurality of colors, andbeing the boxes colors irregularly distributed throughout the pathways;b. Arranging face down the following playing cards or cards packs: (i).A pack which comprises a plurality of playing cards or cards with aprinted question on each one referred to said gymnastic discipline or tohuman health, anatomy, physiology and hygiene aspects, and itscorresponding correct answer; distinguishing said pack by means of acolor on the back of the playing cards or cards which is identical toone of the colors of said box; (ii). A plurality of packs which compriseeach a plurality of playing cards or cards with printed human figures ontheir obverse-sides in the different postures corresponding to saidgymnastic discipline, an inscription with the name of said posture, areference number, and optionally an indicative sign of the posturelateral symmetry, i.e. postures which should be performed twice, towardseach one of the sides; distinguishing each pack be means of a color onthe back of the playing cards or cards which is identical to one of thecolors of said boxes; in such a way that there are arranged at least asmany packs as colors encompass said pathways boxes of the playingsurface; c. Arranging a marker, which comprises an identification piece,for each of the players on said board, in any of the start boxes chosenby each player, from one of said pathways of said playing surface; d.For each player, by turn, generating a number by means of a randomnumbers generator device, preferably between 1, and 6, moving forwardthe marker through the pathway the boxes quantity equal to the obtainednumber; e. Selecting a playing card or card from the pack whose colorcorresponds to the color of the box where the marker is situated; f. Ifthe playing card or card selected by the player corresponds to the onescontaining a human figure in gymnastic posture, the player will mimicsaid gymnastic posture by consulting, if desired, a teachinginstructions book which comprises written instructions and illustrationsfor the implementation of said postures of said gymnastic discipline,being its pages or explanations numbered according to said playing cardsor cards reference numbers of said plurality of packs; g. If the playingcard or card selected by the player corresponds to the ones containing aquestion referred to said gymnastic discipline or to human health,anatomy, physiology and hygiene aspects, and its corresponding correctanswer, the player will give said card to another player for readingsaid question, and verifying the correct answer; h. If the result ofstage f) or stage g) is positive, i.e. if the proof is passed, theplayer will leave his/her marker on the corresponding box until a newturn, otherwise, he/she will move back the marker up to the box whereits was previously situated; i. Repeating successively stages d) to h)on the initial pathway until situate his/her marker in some of the jumpboxes designed for the passage towards the following pathway; j.Repeating again stages d) to i) in the following pathways until anyplayer be able to situate his/her marker on the finish box of the finalpathway, which player will be designated as winner of the game.
 10. Themethod of claim 9, wherein it further comprises, on the stages f), andg), the presence of a coordinator who is not participating as a player,to act as a guide, and to verify of the correctness of said gymnasticdiscipline posture, and of the answer to said question, respectively.11. The method of claim 9, wherein it comprises an additional finalstage in which all of the players perform a joint activity of saidgymnastic discipline for the game to be over.